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RTCW:Mod ChangeLog

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RTCW Main Page Rtcw Mod Change Log

0.72 Change Log

Mod:
	Fixed server command overflow crash
	Fixed center print color not persisting with line breaks
	Fixed a couple unsafe strcpy calls in sdk
	Fixed playing pickup sound for ammo with cg_predictItems 1 and player doesn't need ammo
	Fixed several unnecessary functions being run for bot clients
	Fixed Interprocess being called in cgame for a non-local client
	Fixed Windows installer to parse out extra path info
	Added tap out reports
	Added revive reports
	Added extra clip cvars for all classes and some weapons
	Added end of round awards
	Added osp goat sound cvar for knife kills
	Added rendering of player hitboxes ( cheat protected )
	Added Killing Sprees
	Added Goombas
	Added Banner Messages
	Added zinx ETPro antiwarp
	Added Gib Reporting
	Added Shoving
	Added Corpse Dragging
	Added reinforcement time offsets
	Added Right aligned overlays for fps, kills, spree, speedometer, and ping
	Added cvar for stopwatch sprite rendering
	Added /m for use with private messaging
	Removed most of the old bot code in sdk

Bot:
	Fixed venom soldiers not switching to pistol in some cases
	Fixed potential crash bug with GetWeaponTag interface message
	Fixed potential crash bug when setting weapon categories / class
	Fixed FOV for close objects
	Fixed randomization of lookaround timer
	Fixed GetEntityClass() while bots are in limbo
	Added entflags for poisoned and disguised (for sandmod)
	Added CLASS.LANDMINE (for sandmod)
	Added CLASS.WEAPON
	Added dropped weapons to CAT.PICKUP
	Added GetWeaponTag script function
	Added SQLite3 binding
	Added accessor to powerups
	Enabled BTN.DROP for bots
	Increased max distance for targeting with flamethrower and venom	
	Bots will not target invulnerable players
	Disabled persistent bot suicide in warmup

Script:
	Fixed exitConditions in useswitch goals ( paththrough and goal )
	Fixed minbots / maxbots values of 0 evaluting to false rather than integer in server_manager
        Fixed Routing to DualObj goals
	Added goal_heavyweapons for better soldier weapon handling
	Added goal_paththrough_airstrike
        Added goal_coverme for engineers to call for backup when planting / defusing
	Added timeout for pack pickup in goal_askforhealth
	Added timeout to useswitch goals ( paththrough and goal )
	Added SleepBots to server_manager
	Added paththrough goal for CallArtillery
	Added bots will look for and pickup weapons in goal_askforammo
	Added autowaypoint.gm to help with waypointing
	Added engineers will switch class if no plant goals available
	Added optional goto waypoint for paththrough_artillery goal
	Added airstrike and dual objective goals to show active goals output
        Added utility functions for bot say commands
	Improved goal selection in goal_airstrike
	Improved goal selection in goal_dualobjective	
	Increased priority for ammo delivery in goal_deliversupplies
	Changed dumpstats.gm to write to an sqlite database

Waypoints:
	Tons of improvements to existing waypoints and map scripts
	Added mp_schwalbe waypoints
	Added back_to_carnage waypoints 
	Added mp_theriver waypoints
	Added mp_breakout waypoints
	Added supplydepot waypoints
	Added mp_omaha2 waypoints
        Added mp_ctfmultidemo waypoints
        Added mp_wizernes waypoints
        Added mml_church_v1 waypoints
	Added waypoints for alternate versions of several maps (de_frostbite, wl_ufo, etc)

CVARS:
	g_awards		- 0|1 default 0, 1 to enable end of round awards
	g_antiwarp		- 0|1 Enable etpro antiwarp, default 1
	g_announcer		- bitset 1 = killing sprees, 2 = death sprees, 4 = multikill ( 7 enables all three )
	g_dragCorpse		- 0|1 Enable dragging of injured players, default 0
	g_goomba		- 0|1 Enable shrub like goomba kills, default 0
	g_goombaDmg 		- 0|value optional override of default goomba damage. g_goombaDmg 999 for instagib at
			      	  all fall damage distances ( 10, 15, 25, 50 )
	g_msgs 			- 0|1 Enable banner messages, default 0. maximum of 10 messages
	g_msg1 - 10		- messages for the banner as strings. g_msg5 = "This is my message" for example
	g_msgTime 		- time in seconds between messages, default 45
	g_msgpos		- 0|1|2 Position of banner messages 0 = console, 1 = chat, 2 = center print default 0
	g_reportGibs		- 0|1 Enable gib reporting similar to death reporting, default 0
	g_shove			- distance players will be shoved, default 0
	g_shoveNoZ		- 0|1 disallow shoving for boosting purposes, default 1
	g_debugPlayerHitboxes	- 0|1 Cheat Protected, renders hitboxes for clients
	g_reportRevives		- 0|1 default 0, 1 to enable
	g_reportTaps		- 0|1 default 0, 1 to enable
	g_engExtraClips		- 0|x default 0, number of extra clips for engineers smg (max 9)
	g_ltExtraClips		- 0|x default 0, number of extra clips for lieutenants smg  (max 9)
	g_mauserExtraClips	- 0|x default 0, number of extra clips for mauser (max 3)
	g_medExtraClips		- 0|x default 0, number of extra clips for medics smg (max 9)
	g_panzerExtraClips	- 0|x default 0, number of extra clips for panzer (max 3)
	g_pistolExtraClips	- 0|x default 0, number of extra clips for pistol (max 3)
	g_soldExtraClips	- 0|x default 0, number of extra clips for soldiers smg (max 9)
	g_venomExtraClips	- 0|x default 0, number of extra clips for venom (max 3)

	cg_goat		    	- 0|1 default 0, play the osp goat sound when killing with a knife
	cg_drawPing		- 0|1 Draw current ping in right aligned overlay, default 0
	cg_drawKillCount	- 0|1|2 Draw number of kills (1) or current spree (2)
	cg_drawStopwatchSprite	- 0|1 Disable stopwatch sprite rendering, default 1
	cg_drawSpeedometer	- 0|1|2|3 default 0. 1 = mph, 2 = kph, 3 = ups

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This page has been accessed 3,246 times. This page was last modified 20:09, 25 April 2009.


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