Omni-bot 0.66
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Contents |
Omni-bot 0.66 Changelog
Updates
Bot
- Fixed Medics healing enemy teammates & fieldops giving ammo to enemy.
- Fixed Voice macro events going to everyone, instead of just team.
- Fixed bots not tapping out in some rare-ish circumstances.
- Fixed a crash when running very large scripts(warbell, goldrush_ga, etc).
- Fixed SetBiasGoals so passing null doesn't set bias on every goal.
- Fixed source parameter of voice macro event.
- Fixed a redundant weapon script caching that would overwrite weapon properties previously set.
- Fixed empty directory being created when saving waypoints.
- Removed SetFinalFunction script function.
Scripts
- Extended useswitch_goal to include support for LimitDistance, ExitConditions, PressOnce, and Debug
- Added Weapon aim error and aim offsets to difficulty.gm
- Fixed escorting of invulnerable vehicles
Waypoints
- Adlernest
- Improved pathing
- Braundorf_b4
- Fixed Logic bug that affected bots switching to covertops to destroy side gate
- Caen
- Fixed availability of tank barrier construct after tank passed
- Improved pathing
- Fueldump
- Fixed availability of bridge construct after tank passed
- Goldrush
- Fixed availability of truck barrier constructs after truck passed
- Oasis
- Tweaked defense at guns
- Fixed availability of goals after completion (wall and pumps)
- Added map variable for dynamiting water pump 2 after wall is destroyed (default is false)
- Increased priority of water tunnel routes
- Improved response to dynamite planted at guns
- Radar
- Removed blockable flags from windows in Allied spawn
- Re-enabled side door mg and added routing to support allied cp build
- Railgun
- Improved bots ability to construct controls
- Improved pathing
- Improved goal management
- Venice
- Fixed boat barrier 2 construction
- Improved pathing