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  • Latest files

    barrocas_base_b
    10/01/13

    country_road_jp
    08/08/12

    Omni-Bot 0.82 E
    03/08/12

    Omni-Bot 0.82 E
    03/08/12

    Programmer's No
    12/06/11

  •  Assembla omni-bot ET Events  RSS

    Changeset [2673]: command /bot difficulty could not change difficulty of newly added bots, dead bots or bots waiting for a medic

    Changeset [2672]: bots ignored difficulty and always aimed at head with mod specific weapons (shotgun, mp34, sak47, ppsh, rpd, ...)

    Changeset [2671]: Added coversplits (thx Palota)

    Changeset [2670]:

    Changeset [2669]: goal_plant: CoverSplit property is used by detonate spots too

    Changeset [2668]: goal_plant: CoverSplit property, it is used if walls can be planted from both sides, engineer will go to cover spots ...

    Changeset [2667]: vengeance_final.gm: minor code cleanup to enhance readability, no functional change.

  • News RSS Feed

    Omni-bot 0.82 ET released 

    by
    crapshoot
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    Published on 08-03-2012 03:38 PM

    We are proud to announce the release of Omni-bot 0.82 for Enemy Territory. This release includes bug fixes, new features, and several optimization's. A complete change log can be found here

    All of the latest versions of popular Enemy Territory modifications are compatible with this release as we have not made any breaking changes to the interface.

    The waypointers have been busy adding support for 100 new maps! This brings the total number of maps supported to 400. Great job team! Your efforts are appreciated. A complete listing of supported maps can be found here with the newly supported maps in bold text.

    For installation and configuration instructions, be sure to have a look at the Readme on the wiki.

    Typically I don't like to single any one person out as each omnibot release is a collective effort of forum contributors, waypointers and developers, but one person in particular is responsible for a large portion of the updates in this release. palota has done an amazing job with waypoints, scripts, and code fixes / optimization's for the bot libraries and deserves some special recognition for this release. Thank you palota!

    New User Moderation 

    by
    DrEvil
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    Published on 02-24-2012 02:52 PM

    The spammers are in full force trying to contaminate the page/blogs/etc with their nonsense despite captcha, etc. I've switch the page over so that it requires moderation for new user approval before they will be classified as regular members with posting permission.

    If you are a new user, send me a PM to validate your legitimacy and I will approve your membership. Otherwise I plan to nuke new accounts entirely after a short wait, which appear to be almost exclusively made up of dip shit spammers.

    Also as always please report spam posts, advertisements, etc so that I can delete the content and the user asap.

    Omni-bot RTCW 0.82 beta available 

    by
    crapshoot
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    Published on 11-25-2011 06:15 PM

    A beta version for the upcoming Omni-bot RTCW 0.82 is now available for download. Support for both Linux and Windows is included in the package.

    Download here

    A comprehensive list of changes and readme are available on the wiki.

    As usual, it is recommended to completely re-install both the mod and omni-bot to ensure functionality. Please report any bugs, feature requests, or give general feedback on the forum. Doing so will contribute greatly to the quality of the upcoming release.

    Omni-bot 0.81 ET released 

    by
    crapshoot
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    Published on 12-24-2010 03:29 AM

    We are happy to announce the release of version 0.81 for Enemy Territory. The release includes some major bug fixes, many functional improvements, new features, and a much larger waypoint package. Since this is a point release, compatibility has been kept with current versions of NoQuarter(1.29 / 1.30) and ETPub(0.9.1)

    Change Log
    Readme
    Supported Maps (new maps indicated in bold)

    This release is truly a community driven release as every single update is a direct result of feedback from dedicated members. You can see their names at the bottom of the Readme. Please thank them for their efforts as they deserve most of the credit for this release.

    Omni-bot 0.81 RTCW released 

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    crapshoot
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    Published on 12-23-2010 07:12 PM

    0.81 for RTCW is finally here. With the release of the engine source from iD / Bethseda, we were able to track down and ...
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    Omni-bot 0.81 Doom 3 and Quake 4 Beta released 

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    crapshoot
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    Published on 12-23-2010 06:39 PM

    In better late than never fashion, we've decided to release beta versions of Omni-bot 0.81 for Quake 4 and Doom 3. They ...
    Read More Read More

    Omni-bot 0.8 ET Released 

    by
    DrEvil
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    Published on 06-28-2010 02:07 AM

    At last, Omni-bot 0.8 has been released. This version has been a long time in the making, and from most outward appearances, ...
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    Site Relocated 

    by
    DrEvil
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    Published on 06-10-2010 12:00 AM

    So the Omni-bot site fell victim to a considerable amount of hacking, so while it is down we have opted to upgrade to a better CMS system. We're working on recovering and converting content from the old system to here, so until that happens, information is going to be rather light. Please bear with us during this conversion.

    Member data will be ported over as well, so registration will be disabled until that happens.

    For Omni-bot documentation, see the wiki at http://omni-bot.com/wiki/index.php

    General Update 

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    DrEvil
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    Published on 12-05-2009 12:30 AM

    We're still around, and were still making progress. Been a while since we mentioned anything publicly, so I wanted to post ...
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    Omni-bot 0.72 RTCW Released! 

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    DrEvil
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    Published on 04-27-2009 02:25 AM

    We are pleased to present Omni-bot 0.72 for Return to Castle Wolfenstein. This release includes new mod features, bot enhancements, ...
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  • Recent Forum Posts

    palota

    It's property AimOffsetZ in file...

    It's property AimOffsetZ in file goal_difficulty.gm

    palota 05-17-2013, 05:40 PM Go to last post
    MickyP[MW]

    As Mateos said Bubba as been doing some work on...

    As Mateos said Bubba as been doing some work on this as well - an update was done 10 days ago. I've checked with him & it was just a fix nothing else planned

    For your benefit I've looked at what...

    MickyP[MW] 05-16-2013, 08:17 PM Go to last post
    Mateos

    Bubba did them back in 2011 (Also left Debug @...

    Bubba did them back in 2011 (Also left Debug @ 1), are these the same?

    Mateos 05-16-2013, 01:59 PM Go to last post
    slayer

    Have a look at tree top final I have tided up the...

    Have a look at tree top final I have tided up the way points but have left the script alone the bots spend a lot of time using the lift to no purpose so I suppose that is what is meant in the reply...

    slayer 05-15-2013, 10:40 PM Go to last post
    MickyP[MW]

    Switches in general need some sort of scripting...

    Switches in general need some sort of scripting for when it is to be used, like how long to press the switch, when to stop, when to use or not & which team/class.

    I've seen some inexperienced...

    MickyP[MW] 05-15-2013, 07:02 PM Go to last post
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